Carlo Spagnola
Carlo Spagnola
Concept Artist/Illustrator
Chicago, United States

PROFESSIONAL SUMMARY
A well-rounded artist with over 10 years of experience in design and illustration. Carlo has an excellent reputation for creative problem solving, and a collaborative team player mentality.

EXPERIENCE
Senior Game Artist | January 2024 - Present
Light & Wonder Chicago, IL

Game Artist | January 2020 - 2024
Light & Wonder - Chicago, IL
*Utilizes Adobe After Effects, Photoshop & Illustrator to create conceptual and production content for casino slot machine games
*Responsible for creating content such as reel strip frames, symbol art, video attract animations, game screen backgrounds, feature animations & VFX for game features
*Receives feedback on work and implements changes as needed
*Works closely with Senior Artists, Lead Artists, Developers & Game Designer to produce high-quality art in an iterative process
*Shares knowledge with other artists and team members wherever possible. e.g. brushes, program knowledge, incorporating 3D programs like Blender
*Transitioned seamlessly to working remotely during the start of the pandemic and for the hybrid schedule we keep now
*Helped onboard our new artist hire while in-office, including creating a basic After Effects tutorial to familiarize them with the basics of the program
*Follows brand guidelines when working with licenses (such as James Bond & The Hobbit)

UX/UI Artist | June 2014 - January 2020
3D Cloud by Marxent (formerly Marxent Labs) - Dayton, OH
*Used Photoshop, Illustrator, Sketch and Origami to develop product mockups and prototype designs
*Owned the creation of creative briefs for the sales team
*Transitioned from Concept Artist to UX/UI artist to better fit the company's needs
*Assisted our team lead with task delegation and process improvements
*Reduced our feature review meeting time significantly integrating Miro into our pipeline
*Followed brand guidelines when creating mockups and interface color schemes
*Helped onboard new UX/UI artists in our Dayton office

Freelance Illustrator | September 2018 - June 2020
Wyrd Games - Marietta, GA
*Created character and creature art from rough sketches to final rendered illustration for the game “Malifaux”
*Provided character line art for other artists to paint over

Freelance Illustrator | January 2014 to January 2017
Last Bullet Games - Madrid, Spain
*Worked remotely and communicated effectively to deliver work on time despite language and time zone differences
*Created creature and character illustrations for the game “Circle of Blood”
*Followed company style guidelines and written briefs to complete work

Lead Artist & Co-Founder | January 2012 to December 2012
VICE Studios - Harrisburg, PA
*Created and maintained the visual style for our game “Coco Blast”
*Created all in-game art assets including the character, environments, menus, and UI
*Worked with the team on gameplay balancing
*Quickly iterated concept ideas to present to the team before creating final images

EDUCATION

The Art Institute of Pittsburgh - Pittsburgh, PA
Bachelor of Science Video Game Art And Design - 2009

Skills

AnatomyDigital PaintingIllustrationPaintingDrawing

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
Sketch App
Sketch App
Origami
Origami
Zeplin
Zeplin
Blender
Blender
3ds Max
3ds Max

Experience

  • Senior Game Artist at Light & Wonder
    Chicago, Illinois, United States, US
    January 2024 - Present

  • Game Artist at Light & Wonder
    Chicago, United States of America
    January 2020 - Present

  • UX/UI & Concept Artist at Marxent Labs
    Dayton Ohio, United States of America
    June 2014 - January 2020

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